![]() ![]() it has a preset condition that makes save scumming incredibly difficult. the skill book randomization is not true random. I did some excessive experimentation for the knowledge reward because all the info ive found online has been condradictory. You will gain the EXP from killing the Djinn, but you will NOT get a Hollow Lamp. If you choose to destroy the lamp, a fight automatically ensues.Jahan will be able to defeat the Djinn by himself in his very first turn. ![]() the Djinn can be easily defeated by bringing his lamp at Jahan's cabin in Cloisterwood. You can hold the lamp in your inventory and summon the Djinn in a more public place such as the Driftwood Marketplace to make the battle significantly easier.Choosing any wish (good or bad) will always leaves the character with the Hollow Lamp 9,750 EXP (or 6,950 in DE).For example, you will gain 5,575 EXP at level 10, 7,725 EXP at level 11, 10,775 EXP at level 12 and 55,800 EXP at level 17. If you kill the Djinn, you will obtain a Hollow Lamp worth 2,000 Gold and EXP that is dependent on your current level, as the Djinn's level scales with yours.Nothing happens you will be prompted to make a different choice instead Magisters will constantly want to inspect youĮntire Party is Blinded (Able to cure by skill) Zapped by lightning which attempts to Knock Down ![]() Be sure to save before initiating this quest. Long Solution: You must pass a hybrid speech and Persuasion check, whereby depending on whether you pick the right combination or not, you might end up fighting him or be granted a choice between a variety of rewards that can be either good or bad. Simple Solution: Based on multiple reports, the Djinn doesn't really offer any significant enough reward worth spending the time to consider, so just kill him and take the EXP. The only thing to keep in mind is that the Djinn's level scales based on yours, which means that you can gain more EXP if you choose to hold onto the lamp for now and fight the Djinn at a later time. Rubbing the lamp will release the Djinn within, where you can engage in lengthy conversation with it. Destroying it will unleash the Djinn from the lamp and immediately initiate combat. Using it will give you the option to rub the lamp or destroy it. On a beach southwest of Driftwood, you will find an Ancient Lamp lying on the ground. Pass the speech check and get a good wish.Kill the Djinn, or attain one of his wishes.Coming across a lamp on the beach, you are afforded the opportunity to be granted a wish. The whole time my friend insisted they had stopped moving and clicked end turn, and couldn't see what I was talking about.Wishful Thinking is a Quest in Divinity: Original Sin II , Act II. They just ran through the edge of the map, and out of the world until they eventually fell through the world after 2-3 minutes of running through empty black space with occasional shapes. Update : Managed to reopen the game after 10-15 minutes, and when I reloaded my friend took their turn and for some reason after they started moving, their character never stopped for me(on their screen they insisted they had and their turn just wouldn't end). This caused my game to blackscreen with the combat music still playing, and after force closing the game I've been unable to reopen it. Got to the Lava Eruptions turn and it sat there for about 5 minutes pelting the ground and not ending its turn.įinally it ended its turn and allowed me to move, but then I couldn't end my *own* turn, and sat there waiting for 5 minutes before giving up and trying to load a quicksave. ![]() Yep, just killed the Source Titan and it took about 20 seconds for my turn to end which I thought was weird. ![]()
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